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AI Insights · Timothy · July 2023

Top 5 Season Pass Games on iOS in the Middle East Q2 2023

In Q2 2023, the top 5 season pass games on iOS in the Middle East showed varied performance trends in weekly downloads, revenue, and active users.

Top 5 Season Pass Games on iOS in the Middle East Q2 2023

During the second quarter of 2023, the top 5 season pass games on iOS in the Middle East demonstrated diverse performance trends in terms of weekly downloads, revenue, and active user metrics. Here’s a closer look at how each game fared:

PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating trend in weekly revenue, peaking at around $1.3M in early April before declining to approximately $642K in early May. By the end of June, revenue had rebounded to nearly $984K. Weekly downloads started at 60.2K in late March, dipped to 35.1K in early May, and climbed back to 59.5K by the end of June. Active users showed a general upward trend, increasing from 1.3M in late March to 1.6M by the end of June.

Royal Match by Dream Games experienced a steady increase in weekly revenue, starting at $234K in late March and reaching $423K by the end of June. Weekly downloads also saw an upward trajectory, beginning at 19.9K and growing to 47.9K over the same period. Active users consistently increased from 261K in late March to 331K by the end of the quarter.

Rise of Kingdoms from Lilith Games had a more volatile revenue pattern, with peaks at $314K in early April and $307K in mid-June, while the lowest revenue was around $173K in mid-June. Weekly downloads were relatively low, starting at 12.3K in late March and ending at 2.1K in late June. Active users showed a decline from 30.8K in late March to 15.4K by the end of June.

Ludo STAR by Gameberry Labs maintained steady weekly revenue, hovering around $226K to $234K for most of the quarter, with minor fluctuations. Weekly downloads showed a decline from 40.2K in late March to 21.2K in mid-May, then rebounded to 34.6K by the end of June. Active users fluctuated slightly but remained strong, starting at 457K in late March and ending at 449K by the end of June.

Clash of Clans from Supercell had a mixed revenue trend, peaking at $296K in early May but dropping to $97.7K by mid-June. Weekly downloads saw minor fluctuations, starting at 14K in late March and ending at 12.1K in late June. Active users remained relatively stable, beginning at 704K in late March and ending at 688K by the end of June.

These insights, derived from Sensor Tower data, offer a glimpse into the performance dynamics of top season pass games in the Middle East on iOS during Q2 2023. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023